Monday, June 11, 2012
My new gig: Contributing writer at Gaming Blend
Part of the Cinema Blend family, Gaming Blend features news, reviews, hands-on impressions and pretty much everything else you would expect from the world of gaming.
I'll be providing about five stories per day, Monday through Friday, as well as some weekend content from time to time. Check it out at GamingBlend.com
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-Ryan Winslett
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Friday, June 1, 2012
This month in Joystick Division - June 2012
This week I talk about the best fathers in the wide world of video games.
Musings on E3 and childbirth [Infinite Ammo]
My new nephew was born the first morning of E3. My new nephew is awesome. E3 2012, not so much.
Gravity Rush: And I'm free...Free falling. [Review]
Taking my game to the tabletop [Infinite Ammo]
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-Ryan Winslett
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10:41 AM
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Sunday, May 13, 2012
This month in Joystick Division - May 2012
Resistance: Burning Skies provides a fun shooting experience for Sony's portable console, but little frills and a lackluster online offering means the excitement grinds to a halt all too soon.
PlayStation All-Stars Battle Royale: My dram roster [Infinite Ammo]
Rusty Hearts is pretty dang rad [Infinite Ammo]
Starhawk's DLC maps will be free? More of this, please. [Infinite Ammo]
My thoughts on Lightbox's new method for keeping their online community united, namely in the form of free map packs.
The games that define me - Part two [Infinate Ammo]
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-Ryan Winslett
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12:24 PM
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Labels: Joystick Division
Saturday, April 14, 2012
This month in Joystick Division - April 2012
The first in a two-part series exploring the games that helped shape my life, picked me up when I was down and brought me closer to my friends.
It's a Golden Age for gaming [Infinite Ammo]
Sure, things aren't perfect. But on the whole, it's never been a better time to be a gamer than it is right now.
Video games: A constant supply of achievement [Infinite Ammo]
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-Ryan Winslett
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12:25 PM
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Friday, March 2, 2012
This month in Joystick Division - March 2012
Enjoying the seasonal slump in new game releases [Infinite Ammo]
Why Journey is so important [Infinite Ammo]
So, I bought a Vita. Wanna make something of it? [Infinite Ammo]
Don't like the way Capcom does business? Stop giving them your money. [Infinite Ammo]
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-Ryan Winslett
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1:28 PM
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Labels: Joystick Division
Sunday, February 12, 2012
Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning [Via Gamasutra]
McFarlane spoke with me about how he got involved with the project, what it was like moving from comic books to video games, and how he worked with the team as Executive Art Director to give the game its darkly whimsical look.
The story has been published by Gamasutra and can be found at the following link:
Interview: Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning
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-Ryan Winslett
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11:04 AM
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Friday, February 3, 2012
This month in Joystick Division - February 2012
Viva la Vita: Is there room in the pocket for Sony's new handheld? [Infinite Ammo]
The portable gaming landscape has changed drastically over the past five years. Is Sony's latest handheld console, the PlayStation Vita, targeted at a market that no longer exists?
Sometimes I just want to punch stuff [Infinite Ammo]
Online passes: The good, the bad and the ugly [Infinite Ammo]
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-Ryan Winslett
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9:25 PM
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Labels: Joystick Division
Friday, January 6, 2012
This month in Joystick Division - January 2012
Amy- Frustration has a new name [Review]
Dreamcast: My next gen is old school [Infinite Ammo]
With a new console generation on the horizon, I look to the past for some quality gaming at a fraction of the cost.
The evolution of the complex hero [Infinite Ammo]
Follow the video game hero through its many form, growing to become more relatable, flawed antagonists.
Video games' unsung heroes of 2011 [Infinite Ammo]
In this week's Infinite Ammo, I take a gander at some of the best titles of the year that will likely be overlooked in most "top 10" lists.
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-Ryan Winslett
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1:09 PM
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Labels: Joystick Division
Saturday, December 3, 2011
This month in Joystick Division - December, 2011
Like many gamers, I have a backlog that would probably take years to actually get through. But should I beat myself up over it?
Pining for the days of scarcity [Infinite Ammo]
Back in my day, we were thankful if we got to play a game or two a year. We also had to walk to the video game store. Up hill. Both ways. In the snow.
Dark Souls hates me, and that's why I love it [Infinite Ammo]
Dark Souls is easily one of the most difficult games to every grace consoles. Find out some of my favorite ways the game pulverizes the player, and why I keep coming back for more.
Farewell, sweet multiplayer [Infinite Ammo]
Multipalyer gameplay and I have grown apart over the past year or so. Here are my thoughts on a relationship that, as of late, harbors little love.
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-Ryan Winslett
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11:42 AM
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Labels: Joystick Division
Tuesday, November 1, 2011
This month in Joystick Division - November 2011
Uncharted 3 is out and, yep, it's fantastic. Read all about it here in my review for Joystick Division.
The funneth overfloweth: Rayman Origins review
Find out why Rayman might be the single best platformer to come out in a very long time.
Video game journalism deserves a bit more respect [Infinite Ammo]
I make the argument that, while it may not be the romanticized version of the gig we all have in our heads, video game journalism deserves some respect.
Are video games mainstream yet [Infinite Ammo]
My first Infinite Ammo column for Joystick Division dives into video games' rise to relevance.
Linear gameplay- In defense of a guiding hand [Infinite Ammo]
I argue that, if it's for the good of the story/experience, we shouldn't be so hard on linear design in our video games.
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-Ryan Winslett
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4:33 PM
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Labels: Joystick Division