And here's yet another review I did for Gaming Blend, this time plowing through the super-powered battle that is Injustice: Gods Among Us for the PlayStation Vita.
I've been pretty lucky as of late, with most of the titles I've had the opportunity to play ranging from pretty dang good to decidedly awesome. Injustice, while a bit muddy in the visuals department, is on the higher end of that scale, offering up a great fighting game with loads of content, all crammed down and stuffed into the palm of my hands.
Review: Injustice: Gods Among Us Ultimate Edition is an ugly Vita knockout
Friday, November 22, 2013
Review: Injustice: Gods Among Us Ultimate Edition (Vita)
Posted by -Ryan Winslett at 2:42 PM 0 comments
Labels: Gaming Blend
Wednesday, November 20, 2013
Review: Tearaway
Here's my review of Tearaway, one of the loveliest games I've ever had the pleasure of playing. Coming from the folks at Media Molecule (LittleBigPlanet), I expected Tearaway to be full of charm and creativity. But they really went the extra mile when it comes to Tearaway, a game that turns the player into a large part of the experience, all in a bright and colorful world made entirely out of papercraft. For my full take on the game, hit that link...
Review: Tearaway utterly delivers
Review: Tearaway utterly delivers
Posted by -Ryan Winslett at 7:53 AM 0 comments
Labels: Gaming Blend
Tuesday, November 19, 2013
PlayStation 4: A launch night diary
So I made the trek out to the local(ish) shop to pick up my PlayStation 4 during the midnight release. You can read all about my first several hours with Sony's new console in a piece I did for Gaming Blend. Unfortunately, 3 a.m. is when my brain stops functioning and I had to call it a night before going too deep. As an update: Nearly a week in and I'm really enjoying the thing.
PlayStation 4: A launch night diary
PlayStation 4: A launch night diary
Posted by -Ryan Winslett at 6:26 PM 0 comments
Labels: Gaming Blend
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