Friday, September 30, 2011

Amy's guiding hand, Paul Cuisset [via Joystiq]

I recently had the pleasure of interviewing game director Paul Cuisset (VectorCell) concerning his studio's upcoming downloadable title, Amy.

Paul shared details about the game's origins, development, and how he hopes Amy will help bring the survival horror genre back to its roots.

The story has been published by Joystiq and can be found at the following link:

Interview: Amy's guiding hand, Paul Cuisset

Sunday, September 4, 2011

This Month in Joystick Division - Sept. 2011

The holiday window is too narrow for all of these games
In which I pose the questions "What would be so wrong with releasing more of these AAA games throughout the year, rather than all at once?"

Eternal Darkness - Lessons learned from a decade-old game
I dove into the Gamecube's Eternal Darkness recently and, man, the video game landscape sure has changed in the past 10 years.

Blood on the walls - An interview with BloodRayne: Betrayal Art Director Matt Bozon
Matt Bozon discusses BloodRayne: Betrayal's unique aesthetics, how it evolved through development and why it looks so damn good.

Five franchises that would make good fighting games
As the fighting genre makes a comeback, I look at a handful of existing IPs that might translate well into fighters.

Resistance 3 review - A reason to keep fighting
Here's what I thought about Insomniac's latest alien-infused shooter. Spoiler: It was pretty great.