Every now and then I get the opportunity to pick up some freelance work at sites other than the one I write for regularly.
Paste recently gave me the chance to review Submerged on the PlayStation 4, so here's what came of that!
Submerged review: All wet
Showing posts with label Freelance. Show all posts
Showing posts with label Freelance. Show all posts
Thursday, August 6, 2015
Friday, July 5, 2013
Gaming with Glass? A look into the future [Article]
With Google Glass gaining steam and The Big G reportedly working on an Android-based gaming console and Smart Watch, Gearburn had me dig into what the future of gaming could mean for Google products.
Gaming with Glass? A look into the future
Gaming with Glass? A look into the future
Posted by
-Ryan Winslett
at
9:49 AM
0
comments
Labels: Freelance, Gearburn, Videogames
Friday, March 22, 2013
The End of Gaming Consoles? [Article]
I wrote another piece for Sci-Fi Movie Hype, this time discussing the skyrocketing success of the mobile gaming market and its evolving relationship with home consoles. (Spoiler: No, I don't think that mobile gaming's success necessarily means the end of consoles.) You can check it out here:
The End of Gaming Consoles?
The End of Gaming Consoles?
Posted by
-Ryan Winslett
at
2:48 PM
0
comments
Labels: Freelance, Videogames
Friday, February 22, 2013
Sci-Fi Movies and Video Games [Article]
I wrote a piece for Sci-Fi Movie Hype discussing science fiction films and their ties to the world of video games.You can check it out here:
Sci-Fi Movies and Video Games: A Match Made in Fantasy
Sci-Fi Movies and Video Games: A Match Made in Fantasy
Posted by
-Ryan Winslett
at
1:25 PM
0
comments
Labels: Freelance, Movies, Videogames
Sunday, February 12, 2012
Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning [Via Gamasutra]
Comic book creator Todd McFarlane joined the likes of Curt Schilling, R.A. Salvatore and Ken Rolston to create 38 Studios' first video game, the ambitious open world RPG, Kingdoms of Amalur: Reconing.
McFarlane spoke with me about how he got involved with the project, what it was like moving from comic books to video games, and how he worked with the team as Executive Art Director to give the game its darkly whimsical look.
The story has been published by Gamasutra and can be found at the following link:
Interview: Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning
McFarlane spoke with me about how he got involved with the project, what it was like moving from comic books to video games, and how he worked with the team as Executive Art Director to give the game its darkly whimsical look.
The story has been published by Gamasutra and can be found at the following link:
Interview: Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning
Posted by
-Ryan Winslett
at
11:04 AM
0
comments
Friday, September 30, 2011
Amy's guiding hand, Paul Cuisset [via Joystiq]
I recently had the pleasure of interviewing game director Paul Cuisset (VectorCell) concerning his studio's upcoming downloadable title, Amy.
Paul shared details about the game's origins, development, and how he hopes Amy will help bring the survival horror genre back to its roots.
The story has been published by Joystiq and can be found at the following link:
Interview: Amy's guiding hand, Paul Cuisset
Paul shared details about the game's origins, development, and how he hopes Amy will help bring the survival horror genre back to its roots.
The story has been published by Joystiq and can be found at the following link:
Interview: Amy's guiding hand, Paul Cuisset
Posted by
-Ryan Winslett
at
3:50 PM
0
comments
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